Private Project

Conundrum

Conundrum consists of four animated stories about people facing challenges. From the highway to the high school computer room, a rich cast of characters are shown in their unique bubbles. With light hearted animation and an unusual script, Conundrum walks the viewers into a recognizable universe they haven't yet seen.

  • Jostein Braa Leland
    Director
    Ha deg, Børretzen fristil, Fjernkontroll
  • Jostein Braa Leland
    Writer
    Jeanette, Fjernkontroll, Mannen i Panamahatten
  • Espen Meling Sele
    Producer
    Fjernkontroll, Ideen om noe vakkert
  • Jostein Braa Leland
    Key Cast
    "Jostein"
    Kong Amf
  • Espen Meling Sele
    Animation
    Gutta Krutt & Gledesdreperen
  • Marilyn Haddad
    Animation
    Postcards
  • Christopher Samuelsen Salte
    Sound design
    Fjernkontroll, Mannen i Panamahatten
  • Joakim Væhle Bjerknæs
    Sound mix
    Marching Forever, The Wrong Guy
  • Project Title (Original Language):
    Konundrum
  • Project Type:
    Animation, Short
  • Genres:
    Comedy, Sci-Fi, Experimental
  • Runtime:
    10 minutes 50 seconds
  • Completion Date:
    April 15, 2024
  • Production Budget:
    24,000 USD
  • Country of Origin:
    Norway
  • Country of Filming:
    Norway
  • Language:
    Norwegian
  • Shooting Format:
    Animation
  • Aspect Ratio:
    16:9
  • Film Color:
    Color
  • First-time Filmmaker:
    No
  • Student Project:
    No
Distribution Information
  • Effekte
    Distributor
    Country: Norway
    Rights: All Rights
Director Biography - Jostein Braa Leland

Jostein Braa Leland has been producing short films, music videos, games and 3D graphics under the banner Effekte ever since his first grant from Aktiv Ungdom in 2012. His music video Børretzen fristil was shown at the Grimstad short film festival in 2022.

Add Director Biography
Director Statement

The inspiration for the project is in the storytelling technique. After working with traditional short films for many years, it became clear to me that how something is told is just as important as what is being told. When I started working on Conundrum the goal was to take an abstract idea and try to solidify it in an interesting way.