Dust
Dust is a cinematic Virtual Reality piece which invites the audience to experience dance performance from the perspective of eternal particle travelling in the space and by doing so it attempts to transform the way people see and experience contemporary dance with the use of digital technologies. It immerses the audience in a virtual reality environment which has been created by volumetric capturing. The audience will use virtual reality (VR) headsets to place themselves in the immediate presence of the dancer and within a unique visual and aural scenario. The resulting effect is exhilarating, allowing the audience to experience the work from different perspectives and within the space where the dance is happening. It will be dance as no audience member has ever experienced before.
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Andrej BoleslavskýDirectordigital artist
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Mária JúdováDirectordigital artist
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Patricia Okenwachoreographer
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Roman ZotovDancer
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Soňa FerienčíkováDancer
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Carmen SalasProducer
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Miles WhittakerMusic composer
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Project Type:Experimental, Short, Web / New Media, Other
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Runtime:5 minutes
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Completion Date:January 25, 2017
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Production Budget:17,000 GBP
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Country of Origin:Slovakia
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Country of Filming:United Kingdom
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Language:English
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Shooting Format:VR- volumetric recordings
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Aspect Ratio:Roomscale 3D
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Film Color:Color
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First-time Filmmaker:No
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Student Project:No
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Victoria and Albert MuseumLondon
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Pervasive Media StudioBristol
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Bartlett School of ArchitectureLondon
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B3 Biennial of the Moving ImageFrankfurt
Germany
B3 BEN 2017 BEST VIRTUAL REALITY -
TransmitPrague
Czech Republic
October 13, 2017
T-Mobile Student Lab 1st place award
Mária (mariajudova.net) is interested in applying the choreographic thinking to practice of digital artists and vice versa. During her studies at the department of Digital media at Academy of Arts in Slovakia, followed by the department of Installation and performance at École de recherche graphique in Brussels, she became particularly interested in exploring the intersection of digital and performance arts, which resulted in numerous dance on camera movies. Later on, she has been researching at FAMU Center for Audiovisual studies in Prague, taking a critical perspective on the common algorithmic approach to visualize the moving body. She has received award from festival Screenmotion festival in London and spent artist’s residency programme in Theater Roxy in Basel and Rambert Dance Company in London. Her works have been presented at Tabačka Kulturfabrik in Košice, festival Hybaj ho! in Prague, Cinedans in Amsterdam, Dutch Electronic Festival in Rotterdam, Das Tanzfest 2015 in Basel, Atonal in Berlin, Accès(s) – festival cultures électroniques in Pau and V&A Museum in London among many others. Nowadays she is also involved in The Choreographic Coding Lab and actively works in the field of digital performance both nationally and internationally.
Andrej Boleslavský (id144.org) is exploring creative potential of digital technology by working within new media art, interactive design, physical computing and 3D printing. His practice include independent artistic creation, collaborations as a technologist, lecturing workshops and curating. He has exhibited at Arte Laguna in Venice, Signal festival in Prague, 3D Print Show in NY and WRO festival in Wroclaw, Editions of Light Vol.II in Prague, Poolloop festival in Zürich, V&A and Somerset House in London among others. In addition to his work he is actively involved in technological solutions for other Czech and foreign artists, for instance in installation for Expo Milano 2015. His expertise in software engineering and computer game development as well as long-term interest in contemporary dance led to several performances such as Solver, StrawMan, Body(input);, as well as event Theatre3000 which he co-curated. He has been also artist in residency in Theater Roxy in Basel and Rambert Dance Company in London which clearly demonstrates professional and innovative approach in the per forming arts.
We are Prague-based independent artists and who been investigating the creative potential of technology for over a decade. Our work combines the exploration of technologically informed dance practices with participatory performances, body movement, time and space. We are interested in applying the choreographic thinking to practice of digital artists and vice versa, as we believe that it leads to the creation of richer and more meaningful experiences. Therefore we often find ourselves in close collaboration with performers, dancers and choreographers, trying to understand better the principles behind the creation of the movement as well as sharing our own creative practices.