Private Project


The use of the grid as informed by Rosalind Krauss, suggests an expansive space beyond the confines of its various frames whilst simultaneously organising the image’s internal surface.

In the film ‘Blip’, glitches disrupt the movement of the shapes as they travel across the grid. Created digitally, by disrupting the coding of an image, and organically, by dragging an object across a scanner, the glitches within 'Blip' remind the viewer of the virtual screen and technology's attempt to recreate the physical and the real.

  • Rachel Hendry
  • Rachel Hendry
  • Project Type:
    Animation, Experimental, Short
  • Genres:
    Experimental, Abstract, Glitch
  • Runtime:
    3 minutes 2 seconds
  • Completion Date:
    July 13, 2015
  • Production Budget:
    0 GBP
  • Country of Origin:
    United Kingdom
  • Country of Filming:
    United Kingdom
  • Language:
  • Shooting Format:
    Stop motion
  • Aspect Ratio:
  • Film Color:
  • First-time Filmmaker:
  • Student Project:
  • Ambient Audiences, Edinburgh Artists' Moving Image Festival
    United Kingdom
    November 29, 2016
  • Grid Play, Phoenix Bursary Exhibition
    United Kingdom
    July 23, 2015
Director Biography - Rachel Hendry

Rachel Hendry graduated from Glasgow School of Art in 2014 with a BA(Hons) in Fine Art Painting and Printmaking. Her films have been screened as part of Edinburgh Artists' Moving Image Festival, Fruitmarket Gallery, Edinburgh, 2016; I.D.S.T at Summerhall Courtyard Gallery, Edinburgh 2015; In Motion, Peacock Visual Art Gallery, Aberdeen 2015. Recent exhibitions include Frame, reframe, Hidden Door Festival, Edinburgh 2016; Grid Play, Phoenix Bursary Exhibition at The Reid Building, Glasgow 2015; Fantasmatic Reality, The Old Hairdressers, Glasgow 2015.

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Director Statement

With various interests spanning animation, installation, architecture and sound Rachel Hendry’s work plays with the boundaries between real and imagined space in a cinematic way. Focusing on our shifting connection to real space as a result of an ever increasing relationship with a virtual world, her work aim’s to highlight the screen’s attempts to recreate the physical and the real.