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Pug of War

Set during the Second World War, a pug dog is sent on a dangerous and desperate mission to deliver intelligence to the Allied Forces, but is side-tracked by a trapped cat.

Made within 12 weeks by third year students at Media Design School in New Zealand, using a combination of 3D CG generated characters and 2D painted backgrounds.

  • Martin Kemble
    Director
  • Martin Kemble
    Writer
  • Nicole Wong
    Writer
  • Thomas Olafsen
    Writer
  • Taylor Holton
    Writer
  • Joseph Chittock
    Writer
  • Martin Kemble
    Producer
  • Joseph Chittock
    Producer
  • Thomas Olafsen
    Animator
    The Dragon's Scale
  • Martin Kemble
    Compositors
    The Dragon's Scale
  • Taylor Holton
    Compositors
  • Nicole Wong
    Background Paintings
    The Dragon's Scale
  • Joseph Chittock
    Technical Directors
    The Dragon's Scale
  • Taylor Holton
    Technical Directors
  • Nicole Wong
    Technical Directors
  • Project Type:
    Animation, Short, Student
  • Genres:
    Comedy, 3d, animal, war, 1940s, student, animation
  • Runtime:
    2 minutes 30 seconds
  • Completion Date:
    April 15, 2016
  • Country of Origin:
    New Zealand
  • Country of Filming:
    New Zealand
  • Language:
    English
  • Shooting Format:
    Digital
  • Aspect Ratio:
    16:9
  • Film Color:
    Color
  • First-time Filmmaker:
    Yes
  • Student Project:
    Yes
Director Biography - Martin Kemble

I am an aspiring film maker who has recently graduated Media Design School with a Bachelor of Art & Design (3D Animation and Visual FX). I have worked on multiple projects in a variety of roles including directing, visual effects and producing (one music video I produced was nominated for Best Metal Video at the Juice Awards in 2010). I also have other three years management experience within the cinema industry and a certificate in Applied Film Making for Film and Television.

I see my future in developing film and television for all audiences.

Add Director Biography
Director Statement

With Pug of War I wanted the film to have a fun story to be played out between two underdog characters with a dramatic backdrop of a battle ravaged city. I always liked the visual aesthetic of World War II Europe, and when our group was discussing story ideas with animals, I thought it was a great and unique opportunity to create an animal comedy set during this period. The team also agreed on a style of 3D generated characters against 2D painted backgrounds, which I thought amplified this contrast of fun characters and dramatic backdrop. It also presented an exciting challenge of creating something visually unique and testing ourselves at creating our first ever animated short film.