Private Project

Late Shift

'Late Shift' is the first feature-length production in the novel interactive movie format CtrlMovie. The audience gets to make decisions on behalf of the main character and thus influences the multi-optional development of the story.

Matt, a career-minded math student has to prove his innocence after being forced into the robbery in a famous London auction house. How will he decide to act when everything is turning against him? Does Matt have to adopt a language of violence or will the audience help him in finding the path to a better ending?


  • Tobias Weber
  • Michael Robert Johnson
  • Tobias Weber
  • Baptiste Planche
  • Kurban Kassam
  • Demetria Jagger
    Associate Producer
    Swiss Television
  • Joe Sowerbutts
    Key Cast
  • Haruka Abe
    Key Cast
  • Richard Durden
    Key Cast
  • Johnny Sachon
    Key Cast
  • Sol Heras
    Key Cast
  • Joel Basman
    Key Cast
  • Alfie Biddle
  • Jann Anderegg
  • Cyril Boehler
    Original Music / Score
  • Charlotte Pearson
    Production Designer
  • Project Type:
    Feature, Web / New Media
  • Runtime:
    4 hours 24 minutes
  • Completion Date:
    March 9, 2016
  • Country of Origin:
  • Country of Filming:
    United Kingdom
  • Language:
  • Shooting Format:
  • Film Color:
  • First-time Filmmaker:
  • Student Project:
  • Neuchatel International Fantastic Film Festival
    July 7, 2016
  • Locarno Film Festival
    August 9, 2016
Distribution Information
  • Apple App Store, Movie Theatres, Apple TV
    Rights: Theatrical, Console / Handheld Device
  • Spot On Distribution (Swiss Distributor)
    Country: Switzerland
    Rights: Theatrical
  • Crash Film Group (World Sales)
    Country: United Kingdom
    Rights: Theatrical
Director Biography - Tobias Weber

Tobias Weber is one of the founders and the Creative Director of CtrlMovie ( In 2004, he founded his own ad agency and film production company &Söhne (, and has been working there as Creative Director. In 2016 his first feature as a Director and Co-Writer ‘Late Shift – Your Decisions Are You’ got released, an interactive thriller offering a new participative cinematic experience.

Tobias Weber studied filmmaking at London Film School (LFS, 1998-2001). After graduating and working in digital VFX post production, Tobias Weber began directing for commercial film productions. In England and Switzerland he worked for clients such as FREITAG, IKEA, melectronics, NIKE oder UBS. Additionally he has directed various corporate and image movies for Swiss governmental and non-governmental organisations. Tobias Weber got awarded for his outstanding work on several occasions.

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Director Statement

“In the best case the viewers learn something about themselves when they watch a movie. They are touched, moved, inspired - challenged in their feelings and mindsets. That is the kind of cinema that I appreciate, and that is the kind of film that I want to make. Games fascinate me because they allow the player to do something they cannot do in real life. While it may seem legitimate to try out violence inside a game where there is no harm for any third party I think there is still a problem with violent games.
It is true that the world’s render engines create nowadays are near photorealistic, but game characters none the less remain abstract digital puppets. This means that also violence or the act of killing becomes abstract and seemingly insignificant. In games it’s not human beings who lose their lives, it’s just human-like targets that get shot down. Thus, there’s no way to gain the insight that violence is the wrong approach to problem solving.
Film continues to be a more subtle medium when it comes to exploring humans and humanity, at the same time it can be used to show brutality and its full consequence - but until now, all this has been without participation. The audience in the cinema remains passive, does not take action and is consequently never responsible for what happens on the screen.
‘Late Shift’ will change this. The film will make the audience discharge their duties, will let the audience make a difference in the story’s unfolding. It shall be up to the audience to choose the power of words or to fight back, to forgive or to choose brutal revenge. Neither the film nor the authors aim to judge the audience’s choices. The interactive format is extremely well suited for confronting the audience with the consequences of their thoughts and actions, to move them and to invite them reflect about choices. That is the meaning of the project.”