Private Project


Work, work, work...artificial life...ever wanted to compost that old life and grow a new, more organic one?
a short short with no dialogue.

  • Fin McMorran
  • Project Type:
    Animation, Short
  • Runtime:
    2 minutes 28 seconds
  • Completion Date:
    May 15, 2015
  • Production Budget:
    0 USD
  • Country of Origin:
    United Kingdom
  • Country of Filming:
    United Kingdom
  • Shooting Format:
  • Film Color:
  • First-time Filmmaker:
  • Student Project:
Director Biography - Fin McMorran

Fin McMorran, who he?
She is an animator and a media lecturer in Media at Teesside University. You can find my dull CV here
or the interesting one here

Add Director Biography
Director Statement

I work mostly on my own making hand-drawn animations on a computer using Photoshop, Director and the biggest Wacom I can afford. Stylistically, Im going through a period of retro faux lino cut type of thing.I occasionally work with colleagues and other artists on sound or collaborative projects. Mostly I make films about sheds, radgy old ladies, or about the weirdness of life. I’m also interested in split screen and changing the size of the “stage” in mid film.
I went to art college, coincidentally the very first thing I ever did there was a short animation. (Early influences included Roobarb & Halas & Bachelor’s FooFoo. But I originally studies Ceramics and Printmaking at Corsham, where the college was tiny and the education eclectic so you could really develop in any direction with lots of cross-disciplinary support. I moved into Painting (at MA level) where I was really interested in narrative – images with complicated stories behind them. I made paintings (huge things which sometimes grew into installations and not infrequently into sheds) but being constantly curious and wanting to push things , I studied multimedia and started working on computers, making paintings which could move and be interacted with. Partly as the result of moving to a Media Department I became more interested in the movement than the interactivity. Hence – animation.