Private Project

2.0

The miracle drug promised to the world was too good to be true. Clara sets out to discover the secret of 2.0 and why it has forced her father to a life on the streets.

  • Ally Burnham
    Director
  • Ally Burnham
    Writer
    Nice Package, The Pilgrim Report
  • Breanna Elphick
    Producer
  • Emma Wright
    Key Cast
    Mako: Island of secrets
  • Esteban Rivera
    DOP/Cinematographer
  • Project Type:
    Short
  • Genres:
    Sci-fi, student, women
  • Runtime:
    14 minutes 1 second
  • Completion Date:
    November 4, 2014
  • Production Budget:
    8,000 AUD
  • Country of Origin:
    Australia
  • Country of Filming:
    Australia
  • Language:
    English
  • Shooting Format:
    Arri Alexa, 2K.
  • Aspect Ratio:
    16:09
  • Film Color:
    Color
  • First-time Filmmaker:
    No
  • Student Project:
    Yes
  • Griffith Film School Awards Night
    Brisbane, Australia
    December 9, 2014
    Most Outstanding Visual Effects
  • The Miami International Sci-Fi Film Festival
    Miami, USA
    January 23, 2015
    North American Premiere
  • The Boston Sci-fi Film Festival
    Boston, USA
    February 11, 2015
  • The International Horror and Sci-fi Film Featival
    Phoenix, USA
    March 26, 2015
  • Phoenix Loves Sci-fi
    Phoenix, Arizona
    July 2, 2015
  • The SoCal Creative and Innovative Film Festival
    Hollywood, USA
    July 25, 2015
  • Scare-a-con Horror and Pop Culture Fan Convention
    Verona, New York
    September 11, 2015
  • The Eerie Horror Film Festival
    Pennsylvania, USA
    October 17, 2015
  • The Fantastic Planet Film Festival
    Sydney, AUS
    December 2, 2015
    Australian Premiere
Director Biography - Ally Burnham

Ally’s passion for writing was sparked after being selected by the Sydney Theatre Company for a writer’s residency in 2011. Growing up in Murwillumbah, NSW, Ally moved to Brisbane to obtain her degree at the Griffith Film School.
As of the end of 2014, Ally is now a graduate with a Bachelor of Film and Screen Media Production. Ally wrote and pitched ‘2.0’ the short film to her cohort of over one hundred students and was successful in having it selected to be made. Going on to direct it, her and her crew worked on this production throughout their final year in the degree, and walked away with 2.0 as their graduation film.
In 2013 she won the Australian wide-competition, ‘The Shoot’ which searched for young filmmakers to create a short film under the guidance of Baz Luhrmann, in conjunction with NIDA and SAMSUNG. Ally was selected as the writer of the project, titled ‘The Pilgrim Report’ which premiered at the Sydney Opera House during its 40th Anniversary Celebrations. The evening was hosted by Mr Luhrmann and Miranda Tapsel.
It was also in early 2013 that Ally acquired her first feature writing credit with the film ‘Nice Package’ by 18 Degrees Entertainment shot in Brisbane.
From here, Ally has been accepted into a Master's of Writing for Performance at NIDA which she begins early 2015.

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Director Statement

At the heart of 2.0 is a father/daughter relationship on Clara’s journey from vulnerable to powerful. An atmosphere of suspenseful fear envelopes the story as Clara seeks to reunite with her father who is trapped in a situation she doesn’t fully understand. It takes her raw preservation instincts to unravel the secrets of the world around her; all for the love of her father. The film ends with a call to arms, a call to action, for the characters to do something about their plight.

The idea of 2.0 surfaced from a complicated commentary on current world big ideas of commercialisation and privatisation. Nanocare’s monetisation of the health system wasn’t all that different from political discussions within the Australian government at the time of the film’s conception. All of that was contrasted against the humanity of people who suffered at the hands of the large, faceless corporations. The drug addiction, not all that different from our addiction to consumerism, is shown by Clara’s father’s unflinching desire for the 2.0 vial. We see how the addicted are treated, fellow humans, as burdens of society that are better left hidden from sight rather than helped. The consumers addiction is represented as a loss of their humanity, as the drug turns them from flesh to machines. We are confronted with the imagery of Clara scratching and tearing away at her flesh in a public bathroom, not all uncommon from the addiction stories we hear, to reveal the truth.

The final product seeks to strip a lot of that away, and invites you to spend your time with Clara on her journey of transformation as a pawn, to a player in this game. 2.0 places you in her shoes, it asks that if you were to discover the world around you was not as it seemed, that you were not as you thought you were...what would you do?