Virtual Humans
Scientists today can recreate physiological processes, like breathing, in supercomputers. This shortfilm takes us to a future where a complete copy of you can be created, and used to monitor, study, and enhance your health. A future that might not be far from now..
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Guillermo MarinDirectorSupercomputers, Alya Red, Simulados
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Fernando CucchiettiDirectorSupercomputers, Alya Red, Simulados
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Roger HighfieldWriter
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Peter CoveneyWriter
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Guillermo MarinWriter
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Fernando CucchiettiWriter
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Peter CoveneyProducer
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Mariano VazquezProducer
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Elena CoveneyKey Cast"Narrator"
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Benjamin LuKas BoysenMusicSupercomputers, The Everything Game
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Edi CalderonSound
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Guillermo MarinArt direction, VFX direction, Compositing
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Irakli KublashviliData visualizations and Animation
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Paul MelisData visualizations and Animation
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Casper Van LeeuwenData visualizations and Animation
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Marco VerdicchioData visualizations and Animation
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Michael KasdorfData visualizations and Animation
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Elisabeth MayerData visualizations and Animation
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Thomas OdakerData visualizations and Animation
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Markus WiedermannData visualizations and Animation
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Dieter KranzlmullerData visualizations and Animation
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Fernando CucchiettiEditing and Color
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Project Type:Animation, Documentary, Short
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Runtime:6 minutes
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Completion Date:February 28, 2018
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Country of Origin:Spain
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Language:English
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Shooting Format:Digital 2K
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Aspect Ratio:1.90:1
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Film Color:Color
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First-time Filmmaker:No
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Student Project:No
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HOW TO BUILD A VIRTUAL HUMANLondon
United Kingdom
September 27, 2017
UK Premiere -
Imagine Science Film FestivalNew York
United States
October 15, 2017
North American Premiere
Official Selection -
Scinema International Science Film Festival 2018Melbourne
Australia
June 7, 2018
Award for Technical Merit -
AFO 2018 Academia Film OlomoucOlomouc
Czech Republic
April 24, 2018
Official Selection -
Raw Science Film Festival 2019Los Angeles, California
United States
January 26, 2019
Professional Documentary under 10 Minutes - 2nd Place
Guillermo Marin is Lead Artist of the Visualization Group at the Barcelona Supercomputing Center where he creates data visualizations to explain scientific research projects. With a background in Fine Arts and Computer Animation, Guillermo has worked in the animation production industry for several years. Currently, he applies his experience to create appealing and informative data visualizations. Guillermo is also co-director and lecturer in the Master in Computer Animation of Universitat Pompeu Fabra, in Barcelona.
In my work I try make complex information, such as data from scientific projects, accessible to the audience by means of stories that are both compelling and informative.