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Amoricania

A postmodern animated depiction of Americana, creating a narrative through a system of neo-archetypes that work together; hyperreality rendered in hyper-unrealism.

  • Faiyaz Jafri
    Director
    Miller Fisher, This Ain't Disneyland, Sway, Hello Bambi, Disconnector
  • Faiyaz Jafri
    Writer
    Miller Fisher, This Ain't Disneyland, Sway, Hello Bambi, Disconnector
  • Faiyaz Jafri
    Producer
    Miller Fisher, This Ain't Disneyland, Sway, Hello Bambi, Disconnector
  • Project Type:
    Animation, Experimental, Music Video, Short, Web / New Media
  • Genres:
    drama, animation, erotica, roadmovie, neo-archetypes, postmodernism, hyperreality, hyper-unrealism
  • Runtime:
    5 minutes 16 seconds
  • Completion Date:
    November 13, 2017
  • Production Budget:
    0 USD
  • Country of Origin:
    United States
  • Country of Filming:
    Hong Kong
  • Shooting Format:
    Digital
  • Film Color:
    Color
  • First-time Filmmaker:
    No
  • Student Project:
    No
  • 13th Athens Animfest
    Athens
    Greece
    March 15, 2018
  • Pictoplasma Conference & Festival
    Berlin
    Germany
    May 2, 2018
  • Brooklyn Film Festival
    Brooklyn
    United States
    June 1, 2018
    North America
  • FILE Electronic Languge International Festival
    Sao Paulo
    Brazil
    July 4, 2018
    South America
  • Ottawa International Animation Festival
    Ottawa
    Canada
    September 20, 2018
Director Biography - Faiyaz Jafri

Faiyaz Jafri is a new media artist born and raised in rural Holland of Dutch and Pakistani descent. He studied at the Technical University of Delft (MS) and is self-taught as an animation artist and music composer. He is the founder and curator of the Third Culture Film Festival in Hong Kong and teaches at Parsons School of Design in New York.

Jafri’s art explores Jungian archetypes in the modern world, distilling the pop references of mass media and global popular culture into a visual shorthand of neo-archetypes. Realizing early on that a computer could draw a straighter line than he ever could, Jafri started using them as soon as the technology became more readily available. As the technology evolved, his work developed from flat line art into a stripped-down 3D computer graphics style he calls hyper-unrealism.

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