Macabre at Lighthouse Lake

Set to the classical piece Danse Macabre, a girl travels through a barren winter wasteland, armed only with a lantern containing fireflies. As her journey progresses, a lunar eclipse ensues and malicious shadows descend upon her. Her only chance of survival is to reach the last lighthouse at the center of the lake.

  • Avery Herzog
    Duel Projection, Sonata at Blossom Bridge
  • Avery Herzog
    Duel Projection, Sonata at Blossom Bridge
  • Avery Herzog
    Duel Projection, Sonata at Blossom Bridge
  • Jihye Lee
    Key Cast
  • Calvin O'Connor
    Director of Live Action Photography
    Duel Projection, Sonata at Blossom Bridge
  • Dan Chatfield
    Production Assistants
  • Garrett Chin
    Production Assistants
  • Tracy Bernard
    Duel Projection
  • Will Link
    Sound Mixer
  • Avery Herzog
    Duel Projection, Sonata at Blossom Bridge
  • Avery Herzog
    Duel Projection, Sonata at Blossom Bridge
  • Avery Herzog
    Sound Editor
    Duel Projection, Sonata at Blossom Bridge
  • Project Type:
    Animation, Short, Student
  • Runtime:
    4 minutes 5 seconds
  • Completion Date:
    May 12, 2017
  • Country of Origin:
    United States
  • Country of Filming:
    United States
  • Language:
  • Aspect Ratio:
  • Film Color:
  • First-time Filmmaker:
  • Student Project:
Director Biography - Avery Herzog

Avery Herzog is a Senior at Ithaca College studying Cinema and Photography with a concentration in production, and a minor in animation. From Saugerties, New York (near Woodstock), he has always been passionate about both live action filmmaking, as well as animation. He is interested in editing, visual effects, compositing, and animation. His other passions include video games, tennis, and performing music. For Macabre at Lighthouse Lake, Avery directed, wrote, modeled, animated, and edited the project.

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Director Statement

Macabre at Lighthouse lake was created as my final project for my advanced animation class at Ithaca College. I've always been fascinated with combining 3D computer generated worlds with 2d elements. In this particular case, the design consisted of oil paint textures I made in illustrator, CG I modeled in Maya, elements I animated in Flash, and live action that was shot on a green screen, silhouetted and composited all together in After Effects. Conceptually I was interested in setting the scene to a classical score. After looking at several choices, Danse Macabre stood out, as its dark nature and story appealed to the world I was creating, so much so that the music influenced the narrative greatly. After many nights of no sleep, I am very proud to present Macabre at Lighthouse Lake.